
If you're unfamiliar with Game Ready drivers, our long-running program delivers the best possible experience on the day of a game's release by optimizing performance and latency, which is especially important for smooth, stutter-free VR gameplay, and by rectifying other immersion and gameplay-ruining issues.
To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
Also contained within are fixes for the HTC Vive DisplayPort incompatibility, and Oculus Rift GPU Boost issues that have affected some users. I can't say that there's no indication as to what spurs the bad ending, but it's really obscure - it relies on the player exploring a certain area and somehow learning which part of Earth a certain character originates from.Our new GeForce Game Ready 368.81 WHQL Virtual Reality drivers are optimized for Everest VR, NVIDIA VR Funhouse, Obduction, Raw Data, and The Assembly, five new Virtual Reality games launching this month for the HTC Vive and Oculus Rift.
The difference between the good and bad ending is something that seems relatively insignificant and isn't really explained to the player in any depth, so the fact the story's outcome hinges on something so seemingly insignificant/poorly explained is a bit harsh to say the least. There are a large number of side characters mentioned, but only a handful of them are actually important, so it can feel a bit like information overload at times. It's literally just the one achievement, all the others are either story related or can be obtained even at the end-game point. I am going to have to replay half the game to obtain the final achievement I missed because there was no indication that I wouldn't be able to go back and claim it after completing the world. I feel like a lot more effort should have been spent on trying to mitigate this so that region-swapping was more fluid. The region-swapping mechanic is fun, but it's marred by the fact the new world has to load every time you swap between worlds. In the first world it's bearable, but as soon as you're dealing with puzzles that span multiple worlds, it becomes horribly tedious, especially on the worlds that have more height to them. Everyone else has said it, and now I'm saying it: Traversing the world takes too much time. A few places where the established lore has been used to good effect. Modern use of full motion video (FMV) is used effectively. Some of the navigation relies on the player being contained in a spherical space that 'wraps around' - if the player tries to walk out of the sphere, they reappear on the opposite end of the sphere. Several of the puzzles involve swapping spherical regions of the world with regions in other worlds. I certainly enjoyed it, but not as much as Cyan's other works.